


When it came to implementing the game in Unity I found it advantageous to keep the same core client code which handles networking and part of the client-side logic. In 2015 I found out that Unity was free for small developers and also discovered the asset store, so I bought a book to teach myself how to use it, while at the same time continuing to develop the server as well as client code - just with a simple Windows Forms application, showing dots for players.

I expected to use XNA or OGRE for the client. I did create a bunch of smaller projects also, like Tetris or Pong clones.īut this was the game I had always wanted to make and back around 2012 I kinda picked up the pieces and started working on the networking part, rewriting what I remembered from my Java code in C#. My own inability to create art for the game as well as me becoming a father in 2004 eventually led to the project being abandoned. I first started writing a mud engine in Java but decided to make it an isometric 2D game. A little bit on the background for the game:īack around the turn of the millennium I was playing a lot of MUD - Multi User Dungeon, text based online RPGs - as well as Diablo and of course a lot of other games.
